Description: Donkey Kong Country 2 - Diddy's Kong Quest (USA) (En,Fr) SNES Super Nintendo Play Game Online Or Download the rom. To play The game just Start now. Donkey Kong Country 2: Diddy's Kong Quest USA rom for Super Nintendo (SNES) and play Donkey Kong Country 2: Diddy's Kong Quest USA on your devices windows pc, mac,ios and android!
Nintendo and Rare aren't monkeying around! Diddy's Kong-Quest exceeds the standards set by Donkey Kong Country. This is the game you want under your palm tree this holiday!
Driving Miss Dixie
Even though the version we reviewed was only 80 percent complete, it already had more levels, better graphics, and better gameplay than the original had a year ago. The only thing the programmers can do is add more to this game!
Donkey Kong Country 2 Diddy's Kong Quest Rom Walkthrough
In this quest, Kaptain K. Rool and the Kremlings have kidnapped Donkey Kong and are ransoming him for the Banana Hoard (from DKC). Diddy and his gorilla-friend, Dixie, set out to find Donkey Kong.
But Kaptain K. Rool isn't going to make things easy for the Kongs. He has all types of beautifully rendered (but devilishly despicable) enemies on hand, like peg-legged crocodiles, wretched rats, and pitiless piranhas. K. Rool does his deeds in some of the most cleverly illustrated levels ever seen on a home system. Wait until you ride the skulls in the Pirate Amusement Park or blast through the thorny jungles in Bramble Scramble.
The game has more than 100 levels with eight unique areas to explore. As usual, there are tons of hidden areas and bonus games, so you'll be playing this one well into next Christmas!
Safari So Good
The rendered graphics are superb and extremely clean. They're especially impressive when you consider this is a 16-bit game, not some fancy-shmancy CD system. As a matter of fact, this is what Killer Instinct should've looked like! The smoothly scrolling layered backgrounds also add nice graphical touches (like the rain in the Gangplank Galley) to this superb looker.
Like last year's DKC, the music and sounds once again equal the SNES's best. The music rocks out in places and tones down in more dramatic scenes. From the monkey's echoes of 'ooh-ooh' when it's trapped in the barrels to the crocodiles' snapping jaws, this game erupts with sonic treats.
Te control is pretty much the same as in the last game. You can switch between Dixie or Diddy, and can run, jump, and throw just like in DKC. The only caveat is that some levels are extremely tough, so younger players may ask their monkey's uncles for a hand with the game.
Plan It with the Apes
As for older gamers, what more could you ask for? Yeah, it's a little cutesy, but don't let that fool you. Although you may find yourself breezing through the easy, pattern-reliant bosses, you definitely won't be able to finish this in one sitting. Since you now have to pay for Cranky's advice (and game saves, and Funky's flights, and Swank/s Bonus Games), you'll need to spend more time than ever in the Country.
Easily the best SNES game this year, Diddy's Kong-Quest is one we suggest you give a try. This game will make a monkey out of the most experienced players!
ProTips:
- To knock off the first boss, Krow, just fling his eggs back at him. Four hits should do the job.
- When Kruncha turns red, he'll take away a life regardless of your bouncing monkey antics.
- Simultaneously pushing Buttons Y and B makes your animal friend, such as RatUy, jump higher.
- Watch for groups of bananas that form letters. There's usually a 1-up or token nearby.
Please report any issues on Discord.
Donkey Kong Country 2: Diddy's Kong Quest |
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Also known as: Super Donkey Kong 2: Dixie to Diddy (JP), Diddy's Kong-Quest (title screen, ROM header) This game has unused areas. |
Donkey Kong Country 2: Diddy's Kong Quest is the second game in the Donkey Kong Country trilogy. This time, it's up to Diddy Kong and his girlfriend Dixie Kong to save Donkey Kong from Kaptain K. Rool.
To do: Any other revisional differences? |
- 4Unused Enemy Palettes
- 7Anti-Piracy
- 7.3RAM Tests
- 9Regional Differences
- 10Version Differences
Unused Level
Pro Action Replay code 7E00D300 Damon ps2 pro apk free download. will load an incomplete version of Web Woods upon entering any level. This version contains several differences from the final one:
- Diddy and/or Dixie will drop from the top of the map, landing near a DK Barrel.
- Aside from two nearby Zingers, the level is devoid of any further objects.
- You cannot enter the cave at the end of the section, as exit data isn't programmed.
However, using PAR code 7E0E1000 for Moonjump (jump at any point and as many times as you want) will enable you to get to the other side of the barrier. There are no other objects in the level, but you can also jump over the cave at what is normally the end of the level..to a bunch of random tiles between there and the rightmost border of the level. (A video can be seen right here.)
The entrance. And a DK Barrel!
Zingers!
The cave can't be entered, but you can see beyond it.
The garbled mess beyond the final wall.
Unused Language Option
PAR code 7E061702 enables an option to change the English game text to German..except this doesn't actually work, mainly because the only other language used for the text is French. There's no German text in the European or Japanese versions, either.
Still, there was a German release which, as you may have guessed, uses German text. It also has English as the alternate language option.
Unused Sprites
Diddy and Dixie looking rather sad. Judging from their close proximity in the ROM to the victory sprites, these were likely intended to be used for failing a Bonus Area. Similar animations were used in Donkey Kong Country when failing the various spelling, shell game, and mix-and-match bonus games.
Unused Enemy Palettes
Zinger
Palette address: 3D6C22 - 3D6C3F
Directly after the red and yellow Zinger palettes is this one. Green Zingers were used in the first Donkey Kong Country, but not here.
Flotsam
Red Flotsam
Yellow Flotsam
Red palette address:3D6C9A - 3D6CB7
Yellow palette address:3D6CB8 - 3D6CD5
Aside from the blue and green varieties, Flotsam also has red and yellow palettes.
Flitter
Turquoise
Purple (blue wings)
Purple (green wings)
Red
Turquoise palette address:3D6D30 - 3D6D4D
Purple (blue wings) palette address:3D6D4E - 3D6D6B
Purple (green wings) palette address:3D6D6C - 3D6D89
Red palette address:3D6D8A - 3D6DA7
Flitter has four unused palettes, but only uses the blue-with-purple-wings variant in-game.
Unused Music
These tracks are loaded as part of the Crocodile Cacophony music set used in K. Rool Duel and Krocodile Kore. However, a few checks for this set in the code result in them never being played normally.
Death against K. Rool
Diddy wins against K. Rool
V torrent app. Dixie wins against K. Rool
PAR code B883B52C will allow the death music to be played normally in both K. Rool battles, and B8B3090A will allow the victory themes to play in K. Rool Duel. B8B31300 will do the same as the latter for Krocodile Kore, but it will give you a Kremkoin instead of a Hero Coin for beating the battle the first time.
(Note that all codes above are for US v1.0.)
Unused Sounds
Unknown, but it may have been intended for when a Kong is released from a DK Barrel like in the previous entry.
An alternate sound for collecting a banana. This exact sound is used in Donkey Kong Country 3 when collecting a banana bunch.
This sound should be used when the Kongs are transforming inside an Animal Buddy Barrel. It is even called in the game's code, albeit too late, and on the same channel as the sound of the barrel breaking. Thus, it cannot be heard. It can sometimes be heard when performing the Castle Crush glitch.
Anti-Piracy
The game contains a much more thorough set of anti-piracy tests than those seen in earlier SNES titles. Similar programming is also present in Donkey Kong Country 3 and Killer Instinct.
Failing any of the below tests (except the Checksum Verification and Reset Vector Verification) will display the above unauthorized device message on bootup.
Note: The console's RAM is mostly random on boot and can result in a false positive for the Stack Test and RAM Tests. To account for this, an error message will be displayed first:
Behind the scenes, the string A thief! is copied to both $0907 and the beginning of SRAM (battery-backed memory used to hold the save game data).
Ten seconds powered off is necessary for the contents of RAM to decay. If these tests fail again on the second boot (using the string saved in SRAM to determine if it's the second try), then the anti-piracy message is shown. However, if the tests pass, the string Rareware is copied to $0907 instead; if this string is detected at startup, the anti-piracy checks are skipped and the game boots normally.
Boot State Test
Almost immediately after booting, the Emulation Flag and Direct Page register are examined. The console already being in Native Mode and/or the Direct Page register containing a non-zero value fails the test, as these are evidence that another program (e.g., a backup unit menu) was running before the game had a chance to boot.
Stack Test
If the Reset Vector was at the top of the stack, the test fails. Explained in more detail in the next section.
RAM Tests
The beginning of RAM (range $7E0000-7E1FFF) is searched for three types of fingerprints left behind by the unauthorized devices. The two jump tests, along with the stack test mentioned in the previous section, are looking for the various methods that attached hardware can use to switch from its programming to that of the game cartridge.
Jump $4C
Checks for operation $4C????, where ???? is the Reset Vector.
Indirect Jump $6C
Checks for operation $6CFCFF, an indirect jump.
Incrementing RAM Pattern
Checks for the incrementing 32 byte string $60-7F (i.e., 60,61,62 .. 7D,7E,7F). This includes lowercase ASCII characters a-z.
SRAM Size Test
If the game detects 0KB of SRAM, this test is failed. Normally, the cartridge has 2KB of SRAM, but this anti-piracy routine will not be executed if this amount is increased (the typical anti-piracy routine in SNES games).
Kavita was named Anandita when she was born, however, her parents changed her name to Kavita after the advice of an astrologer. She shares a great bond with the television actress Sakshi Tanwar. Kavita is a hardcore non-vegetarian. During an interview, Kavita. Kavita was an Indian Television Drama which was Broadcasted on the Star Plus channel in the year of1998. It was produced by Ekta Kapoor and Sobha Kapoor, under their production company named Balaji Telefilms Ltd. The lead roles were played by 'Smriti Irani' (Balaji Telefilms Ltd. Kavita Kaushik (born 15 February 1981) is an Indian actress. She made her television debut with Ekta Kapoor's Kutumb. Kaushik is best known for her portrayal of Chandramukhi Chautala on SAB TV sitcom F.I.R., a role which established her career in the Indian television industry, and made her a household name. Kaushik had participated in the dance reality show Nach Baliye, and was one of the. » TV-Actress Kavita Joshi is an Indian actress from Nainital Uttarakhand.her real name is PRIYANSI JOSHI. She is the only daughter of her mother Janki Joshi who is a teacher at Rudrapur College and her father died at a very young age. Kavita Joshi was raised alone by his mother and she never felt missing her father in anyways. Kavita TV Serial was a family Drama Broadcast on DD Metro 9 Gold's Golden Hours in Year 2000. Produced by Ekta Kapoor & Sobha Kapoor's production company Balaji Telefilms Pvt Ltd. Lead roles played by Smriti Irani and Ram Kapoor. Kavita TV Serial was the story of a girl Kavita (Played by Smriti Irani) who belongs to a middle class family. Kavita serial.
Checksum Verification
At the beginning of a level, a checksum is run on 544 bytes worth of code and data which includes all of the above tests, the PAL/NTSC region check, and various initialization routines. If the checksum generated doesn't match the hardcoded value it compares against (i.e., the anti-piracy routines were tampered with), RAM address $7E0AFD, which holds the total number of screens in the level, is decremented by one. This punishes the player by causing the screen to stop scrolling just before reaching the goal in a level.
Reset Vector Verification
There are two separate checks which punish the player if it detects that the Reset Vector (boot address) was modified (usually meaning the presence of a cracktro).
- The first check occurs when switching rooms or finishing a level. If the check fails during the former, the player is booted back to the map. For the latter, the next stage will not be unlocked.
- Animal Crates will not break open when jumped on if the second check fails.
Build Dates
Present at 3F0000 in all versions of the ROM.
US v1.0 | DIDDY ASSEMBLY DATE & TIME 22/10/95 @ 1:46 |
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Japan v1.0 | DIDDY ASSEMBLY DATE & TIME 26/10/95 @ 12:44 |
Germany v1.0 | DIDDY ASSEMBLY DATE & TIME 31/10/95 @ 23:03 |
Japan v1.1 | DIDDY ASSEMBLY DATE & TIME 08/11/95 @ 16:48 |
Europe v1.1 | DIDDY ASSEMBLY DATE & TIME 08/11/95 @ 16:54 |
Germany v1.1 | DIDDY ASSEMBLY DATE & TIME 08/11/95 @ 17:00 |
US v1.1 | DIDDY ASSEMBLY DATE & TIME 08/11/95 @ 17:06 |
Regional Differences
Title Screen
Japan |
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Graphical Changes
Japan/Europe |
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The colors of the buttons on the controllers in the game mode selection screen are region-appropriate. North American SNES controllers have purple and lavender buttons, while the European and Japanese controllers use red, blue, green, and yellow buttons. However, the controller in the 'Cheat Mode' option retains the latter set of colors in the American version, which was probably an oversight.
Japan/Europe |
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The aforementioned controller change appears in the Monkey Museum. An additional shadow can be seen on the controller in the Japanese and European versions as well.
Japan/Europe |
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In the Japanese and European versions, some background details of K. Rool Duel are different - most notably, the door appears to have a large hole blown through it. The controller's buttons were changed here as well.
Kong Kollege Game Save Price
Japan |
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In the Japanese version, saving at the same Kong Kollege again costs one Banana Coin instead of two.
Version Differences
Music Test
In the SNES version, select an empty file, then press Down, Down, Down, Down, Down when Two-Player Contest is highlighted. The menu will scroll down to the new option, where you can press Left or Right to select the music.
In the GBA version, enter ONETIME in the Cheat menu inside the Option screen to access the Music Test.
Note that some music tracks cannot be heard in the music test for the SNES version, but they are available in the music test for the GBA version. Also, the GBA version has several new tracks that are not found in the SNES version at all. Second note, the SNES music track 'Rescue Kong' is not used in the GBA version, instead a modified version of the same track is used, called 'K. Rool 2'. Most of the titles of the GBA tracks are from the SNES version's official soundtrack, although the track 'Stickerbush Symphony' is renamed 'Stickerbrush Symphony.'
Music Title (SNES) | Music Title (GBA) | Music Title (SNES) | Music Title (GBA) | Music Title (SNES) | Music Title (GBA) |
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Island Map | Welcome to Crocodile Isle | Main Theme | K. Rool Returns | Swamp | Bayou Boogie |
Swanky | Swanky's Swing | Enchanted Wood | Forest Interlude | Ship Deck | Klomp's Romp |
Mine | Kannon's Klaim | Funky | Funky the Main Monkey | Brambles | Stickerbrush Symphony |
Klubba | Klubba's Reveille | Wasp Hive | Flight of the Zinger | Wrinkly | School House Harmony |
Lava | Hot-Head Bop | Roller Coaster | Disco Train | Bonus | Token Tango |
Ship Hold | Lockjaw's Saga | Fanfare | Opening Fanfare | Ship Deck 2 | Snakey Chantey |
Rescue Kong | K. Rool 2 | Game Over | Game Over | Big Boss | Boss Bossa Nova |
Castle | Krook's March | Haunted | Haunted Chase | Select | Steel Drum Rhumba |
Cranky | Cranky's Conga | Ice | In a Snowbound Land | Jungle | Primal Rave |
Lost World | Lost World Anthem | Rigging | Jib Jig | Credits | Donkey Kong Rescued |
Krool | Crocodile Cacophony | N/A | Dixie Guitar | N/A | Diddy Boom Box |
N/A | Expresso Racing | N/A | Bonus Lose | N/A | Bonus Win |
N/A | Dixie Defeated | N/A | Diddy Defeated | N/A | Intro Story |
N/A | Krockship | N/A | Run, Rambi! Run! | N/A | Bad Bird Rag |
N/A | Level Complete | N/A | Expresso Victory | N/A | Expresso Fail |
N/A | Funky Mission Complete | N/A | Funky Mission Fail | N/A | Funky's Flights |
Version 1.0
To do: Any other known changes? |
- King Zing moves slower.
- It's possible to crash the game in Kreepy Krow by hitting Krow while he's moving up to the next level.
- The timer on the moving barrel can be disabled by getting hit by an enemy exactly as the timer hits zero. You can then move to the left and scroll out of bounds which causes you to warp over to the other side of the level.
- The timed, blasting barrels in Klobber Karnage rotate automatically (as opposed to only doing so when the player moves the D-Pad), making the stage noticeably more difficult to complete.
Virtual Console Changes
The Virtual Console version makes a change to Glimmer's Galleon: In the SNES version, when the Kongs would change direction, Glimmer would turn around to face the screen; during this time, there would be a blinding flash where the entire screen would turn white for one frame. The Virtual Console version removes the flash, reducing the risk of epilepsy.
Donkey Kong Country 2 Diddy's Kong Quest Rom Emulator
The Donkey Kong series | |
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Arcade | Donkey Kong • Donkey Kong Jr. • Donkey Kong 3 • Donkey Kong, Donkey Kong Jr., Mario Bros. |
Atari 8-bit family | Donkey Kong |
NES | Donkey Kong • Donkey Kong Jr. • Donkey Kong Jr. Math |
Game Boy (Color) | Donkey Kong • Donkey Kong Land • Donkey Kong Land 2 • Donkey Kong Land III (Prototypes) • Donkey Kong Country (Prototype) |
SNES | Donkey Kong Country • Donkey Kong Country 2 • Donkey Kong Country 3 |
Nintendo 64 | Donkey Kong 64 (Prototype) • Diddy Kong Racing |
Game Boy Advance | Donkey Kong Country • Donkey Kong Country 2 • Donkey Kong Country 3 • Mario vs. Donkey Kong (Prototype) • Diddy Kong Pilot (Banjo-Pilot Prototypes) • DK: King of Swing |
GameCube | Donkey Konga • Donkey Konga 2 • Donkey Kong Jungle Beat • Donkey Konga 3: Tabehoudai! Haru Mogitate 50 Kyoku |
Wii | Donkey Kong Barrel Blast • Donkey Kong Country Returns |
Nintendo DS | DK: Jungle Climber • Mario vs. Donkey Kong 2: March of the Minis (Prototype) • Mario vs. Donkey Kong: Minis March Again! • Diddy Kong Racing DS |
Wii U | Donkey Kong Country: Tropical Freeze |
Adobe Flash | DK: King of Swing - Hurling for Distance • DKC 3: Barrel Blastapalooza |